|
Descent
By Indri
SUMMARY: A post-Grave piece written with the benefit of
Season Seven hindsight. Completed March 2004. 13,000 words. Spoilers
to Lies My Parents Told Me. R.
Cold stone under him, darkness in front, the scent of
blood and burnt flesh. No sound now at all except when he moves and
bone grates against bone. It hurts when he groans, so he doesn't.
*
He's starvingly hungry. He can't flex his left hand. Two or more
ribs are broken and his insides feel like mush. When he passes a hand
over his face he finds that it's swollen. He wonders if he can see,
gropes for his lighter, is relieved when he gets a small flame.
So -- still in the cave then. He glances down at himself, sees the
four-fingered blister on his chest, the unnatural angle of one
leg.
Christ. And he's cold.
*
He doesn't really remember the way back to the cavemouth, but he
can smell it: fresher air, a touch of woodsmoke. He has to take
things very, very slowly, or he'll bust one of his reknitted
ribs. He's managing to sit up now, back to the tunnel wall, sitting
on his arse and pulling himself along, inch by inch.
There's even a little light in this part of the cave, a reflection
of a reflection of the glare outside. He sets his teeth and pulls
himself towards it. Heal, sodding heal, he tells himself. If he could
just stand up then he could make it to the jeep at nightfall. He has
some blood there. And he'll need to look less beaten up before they'll
let him on a plane.
*
Hand over hand on cold rock, pulling himself up, his weight on his
one good leg. He thinks it's midnight -- he passed out before, so he's
not sure. He manages to be vertical, looking out over the view. It
doesn't seem any different: the same wide and hazy sky, the same sand
shivering under the wind, clouds scudding across stars. The mountain
looms behind him and from here he can see where the plateau ends, the
ground plunging towards forest.
He stumbles away from the cave, open shirt flapping, but when his
feet find sand his gimpy leg starts to give way. He staggers a bit and
then tries to walk tall: the huts are ahead.
It's quiet at this time of night. The fires have been put out and
the goats are tethered. He can smell blood, the ever-present scent of
people, and it reminds him that he's hungry.
Swing. Wince-step. Swing. Wince-step. Always aiming for the even
ground, because if he stumbles he's lost, he won't be able to pull
himself up again without something to hold onto.
He reaches the first of the huts. A skinny dog comes sniffing out
of it, its stupid tail wagging. It follows him across the sand and
starts to yap. Spike kicks at it and straight away loses his
balance. He's on his knees, reaching for an abandoned chair, when he
feels someone come out of the hut behind him. He hopes that the man
doesn't know what he is.
He pulls himself upright again, using the chair for leverage, the
dog still wittering at his heels. Other people are coming out of the
huts now. He glances around to see if anyone has weapons, but all he
sees are eyes. Sombre, pitying eyes. Sod them. Don't they know what
he just did?
No-one moves to help as he stumbles forward, more falling than
walking, past huts and cooking fires.
Someone at last moves to shut up the dog. But now the whole village
is out, watching him limp away. Spike risks turning to them. "Go!" he
shouts. "Go to sleep! It's late, don't you have," he waves, "huts to
go to? Go to fucking sleep!" He squares his shoulders, his whole body
singing with pain, heading back towards the tree line and the jeep. He
pretends he can't feel their stares upon his back.
The jeep's down a ways, hidden a bit from view by the trees and an
outcrop of rock. He's glad to see it's still there. There's a large
cooler bag in the back that he reaches for hungrily. It smells
appalling now, the blood's so old, lukewarm and thick as snot. Still,
he gags it down, feels it push viscous through his parched veins. He
almost lets himself pass out right then and there in the driver's
seat, but that's just asking for sunny-side-up. So he crawls under the
vehicle before he closes his eyes.
*
He wakes briefly when his left leg starts to smoulder. He pulls
his leg in sharply and throws sand over the flames. Then he lies
there, staring up at the blackened pipes of the engine, hemmed in by
the light.
*
The next night there is a woman sitting in the vehicle's passenger
seat. He only went away for a minute, to stretch his bad leg, limping
around bushes over the mountainside rock. And when he came back --
there she was. She's white, middle-aged, with short blonde hair, a
white coat and a clipboard. Might be an aid worker, like the people he
took the jeep from. She doesn't look like a threat to a vampire.
"What are you doing there?"
"My job," she says. Her accent's American. "I'm coming with you."
"Oh no you won't," Spike says. "You'll get out."
"You won't make me."
Spike looks at her. "Might," he says. "Might push you out as we
go." He tries to sound menacing but he only sounds tired, even to himself.
The woman smiles unpleasantly. "I'll risk it."
Spike considers his options, the chip, and the condition of his
limbs. So he checks the tires, glances in at the engine. But the
woman's still there when he finishes. "How did you come to be so
beaten up?" she asks. He just shakes his head and climbs in. It's cold
up there on the plateau so it takes a few minutes to get the jeep
running.
The road is unwelcoming: a dirt track clinging to precipitous
slopes covered in thornscrub. The track is red clay, lumpy and uneven,
turning to slick mud wherever the mountain water meets it.
Spike drives with the lights off, doing a one-foot tango with the
clutch and the accelerator because his bad leg jerks with pain when he
moves it. Blackened fingers mean he has to steer with the wrong hand,
so he can't drive as fast as he'd like, too slow to fly over potholes
and broken rock. The jeep shudders and jars as it takes a sharp curve.
"You didn't volunteer to come here," the woman says after a
while. "No-one does."
"I volunteered," he says. "And what's it matter to you?"
"I don't want others encouraged."
"Do I look encouraged?"
"No," she says, smiling. "Not at all."
"And what are you doing here again?"
"I'm checking on an old experiment."
"And is it working?"
"No," she says, the smile suddenly gone from her face.
She shuts up after that and Spike's glad.
*
After a couple of hours they reach a small town. It's just a few
more of the huts plus a couple of buildings for tourists, which is
where Spike drops off the woman. He tells her he's driving further,
but he doesn't go far. He's worn out already and his leg is giving him
hell. Plus, his stomach's been unsettled and his head aches. He needs
more of a rest.
He pulls over at the base of a cliff, a mile from the town. He can
hear the sound of a waterfall nearby. Down here the vegetation's lush,
ferns clinging to wet rock, the scent of water.
He tries to sit still for a while, his eyes closed. People must
come here during the day, because he can smell them. His stomach
rumbles but he has nothing left to eat.
He wishes he wasn't so tired. He's too tired to think and too tired
to feel. He'd expected to feel jubilation. He's got the little
bauble now, good as any of the lot of them, safe as bleeding
houses. And he realises that he is bleeding, some chest wound
re-opened during the drive, blood on his shirt. Fuck. He puts his
hand on the wound, hoping to keep it from seeping.
In the end he finds a dank little grotto and crawls in to
sleep. He could go back to town, but doesn't want to deal with any
more people while his injuries are so obvious.
He doesn't sleep well.
*
When he wakes the next evening he's partially healed and can very
nearly walk without limping. His fingers aren't black, more a raw
reddish-pink, and he should have the full use of them soon. The
swelling of his face has gone down; the bruises have faded.
He's so hungry now that he stops at the very next village, where
the buildings are made of mudbrick and corrugated iron. Each has its
own small plot of matoke, potato and corn, and some have sheds, mostly
stinking of poultry, but that's not what he's after. So he looks
harder, until he finds a right-smelling barn that's a bit out of sight
from its neighbours. He has to move careful, skirting around buildings
and lying low when he needs, feeling conspicuous under the moon.
Then he moves, launching himself through the door of the shed. The
pigs inside squeal as he picks up the biggest sow he can find. They're
heavy buggers, pigs, big as some humans and harder-kicking besides. He
has to grab its snout because its wailing is deafening in his ear, but
he can't stop it from emptying its bowels and its bladder. He hauls
the pig out and hightails it before the owners come to investigate. He
runs through tiny fields, out across road, into the forest. A mile
from the sty, he finally puts the pig down, dunking it and himself in
a stream to wash up. Then he drags the struggling pig out through the
mud, using one hand to hold its snout shut and his other to hold it
pinned, belly-up, to the ground.
The pig kicks and squirms, thrashing about, waving its fat limbs
in the air like a newborn. Spike crouches over, pressing his lips to
the wet, white and slightly hairy flesh of its throat. But then he
gags and can't manage to bite down.
He lets it go in the end, sits on the streambank watching as it
staggers away.
*
He just needs a little liquor, he thinks, to calm him, settle his
nerves. He takes what he has left in his flask, puts a cigarette
between his lips, and walks back to the jeep to start driving. At
least the road's smoother now, crossing rivers and streams and past
larger clumpings of huts. Scrubby trees and acacias have given way to
thicker vegetation and the air is warm.
By the time Spike reaches an actual honest-to-God town, with
municipal buildings and all, it's late evening. There are a few people
out on the streets or loitering in the square but there's little
traffic: a car, a few bikes, a boda-boda. He finds a bar with some
foreigners in it, mostly backpacker kids and nurses. English, French
and Scandinavian voices, some crap Europop playing. He gets himself a
bourbon and finds an empty table under the stairs.
It's his injuries that are upsetting his stomach, he thinks. Some
internal fuckup scrambling his innards: who knew what those buggery
beetles did?
When he gets back to his table after fetching his third, he hears
a shout. "Spike!" it says, putting more enthusiasm into the name than
he's heard in years. And there at his elbow, is a grinning,
dark-haired young man. A boy, really. He looks all of sixteen. Also:
dead.
"Spike!" he says again, proffering a hand that Spike doesn't
take. "I haven't seen you in years!"
"Do I know you?"
"Oh come on," the boy says. "California!" Spike looks at him
blankly. "Sunnydale! The basement of The Sunset Club?"
Realisation dawns. "Ford?" he says, after trawling the depths of
his brain for the name.
"Yeah," says Ford.
"And I sired you?"
"Yeah," says Ford.
He must have been stoned.
"You were going to die anyway, weren't you?" he asks. The boy nods.
"So, mercy killing," Spike says.
"Really," Ford says, his skin as pale as Spike's own, "I think it
was more about the killing." He sits down across from Spike and takes
a sip of a fancy beer. He smiles appreciatively. "You know, I've been
wanting to thank you. I get a lot of respect out of the fact that
you're my sire. The famous William the Bloody, slayer of
Slayers. You've got a real following, did you know that? Every day I
hear some new story about you. Massacres in Barcelona. Children rent
limb from limb in Bulgaria. Dimestores filled with the dead in New
York. You're a real hero."
"Yeah," Spike says. "That's me."
"And then I heard about your accident," the boy says, pointing to
indicate the chip. "And I thought, that's not going to keep a guy like
Spike down, he's too tenacious, too resourceful. He'll find a way
out. He'll be back to killing in no time."
"I kill demons now," Spike says.
Ford doesn't take the hint. "You know that's not what I
mean. Aren't you looking forward to it, the joys of the hunt, hitting
on some girl in a nightclub, knowing she's never going to go home?
Beating up bigger guys, just because you can? Doing what you want when
you want because there's nobody there to stop you?"
"There's always the Slayer."
"Yeah," says Ford, "and look what you do to them."
Spike stands up suddenly. "Get out."
"What?"
"I said, get the fuck away from me!" He shoves the table violently
in Ford's direction, sending shot glasses skidding.
Ford backs away, looking offended. "If that's the way you want it."
He leaves, taking his beer with him.
Spike straightens his shirt, pulls the table back into place. He
notices that no-one in the bar is talking: all the customers are
staring at him. He self-consciously rights a glass.
A woman approaches. She asks, "Who are you talking to?"
"A tosser," Spike says, sitting down again. Because her accent is
German, he adds, "Ein sheisskopf." He stretches back in his
seat. "A dickhead," he says. "A lamearse. A pathetic little shit."
Someone who must be the bouncer gets up from his seat near the
door.
"A fuckwit," Spike says. "A dickwad. An arsewipe. An ignorant git."
The bouncer is walking towards him.
"A wanker. A jerk. A nasty little homunculus."
The bouncer pulls him from his chair.
"A homicidal fucknut!" Spike shouts. "A murderous rapist loser
lying whore!"
Spike lands on his knees and hands outside, sinking into red
mud. He wipes his forehead with the back of his hand, leaving a
streak. He is shaking. He takes deep breaths, trying to calm himself,
and then looks up.
Down the street he can see the white-coated woman, watching him
from a doorway. She shakes her head, as if disappointed, and then
disappears through a door.
*
Spike sits in the jeep, his head resting on the steering wheel,
feeling weak and sick. He's still parked outside the bar after nearly
an hour. The mud has dried on his skin and clothes and the moon has
set. Every so often the bar door opens and a gasp of music escapes.
"If you walk without rhythm, you won't attract the worm."
He hears footsteps, but doesn't look up until they change direction
towards him. It's the German woman again. She's maybe thirty. She
asks, "Do you have someone to go to?"
"Not here," he says.
"Somewhere to stay?"
"I haven't looked." He checks a pocket. "I've got a few quid."
"I'll show you a place," she says.
She takes him to an ugly block of flats near the hospital that
passes for a motel. She talks to the man behind the counter and, after
an exchange of money, hands him a key.
"You know, if you're sick you should really get out of
Uganda. This isn't a good place for it."
"I'm trying," he says. Then he finds himself saying thanks.
His room is on the east side ground floor. It's painted white and
has a large window. The furniture is all second-hand. In a tiny room
to one side there's a shower stall and a loo.
Spike checks that the blinds are secure on the window. He strips
and throws his one set of clothes into the shower with him. There's no
soap and the water's not much warmer than the air, but he stands there
with his head under the spout for a long while. He sees that the burn
on his chest has almost gone.
While he's in the shower, the lights go off and the water turns
cold. He turns the tap off and picks up his sodden clothes. Out of the
window he can see nothing except what the starlight shows him: even
the hospital lights have gone out. He goes back to the shower, wrings
out his clothes, and drapes them over a rail. He can't find a towel,
so he just sits on a chair, dripping water onto the floor, while he
has a cigarette.
After a while the lights come on again.
*
The place is noisy during the day and Spike finds it hard to
sleep. Just after dawn a huge bird decides to knock on the window,
making some godawful guttural cry. Spike has to get out of bed and
rattle the blind before the fucker will deign to piss off. In the
process, Spike gets a few burns, thin slices of light carved onto his
arms and chest and cheek.
Later, the lorries start coming past. Spike can sleep through that,
but not really the voices, people talking loudly and melodiously as
they walk nearby. Every time he hears another burst of laughter, he
wakes.
And then at ten, a woman unlocks the door from outside and steps
in, carrying buckets and towels. Spike, still naked under the sheets
and flinching from sunlight, has to wave her away, tells her to piss
off and do not disturb. She's incensed by his tone and leaves before
Spike has a chance to snag a towel or some soap.
It's noon before he can settle down proper. And then he dreams of
a Brooklyn convenience store, a place he visited some years' back. He
went there for Pez, because for a while he'd been fascinated by the
little plastic heads. Some kid in the queue had had the last Miss
Piggy, and when he took it from her, her father started a fight. Spike
had punched the man's jaw up through his brain and then the shopowner
brought out a gun. Shots were fired, one hitting Spike and one hitting
a woman picking out icecream, but most of them just broke the glass of
the freezer doors, spilling cans of frozen orange juice all over the
floor. Spike had picked up whole aisles worth of shelving and flung
them about, sending packets of cornflakes and tampons all over. He
remembers breaking open the shopowner's head on the till, blood-soaked
one dollar bills going everywhere. He doesn't remember what happened
to the girl.
And then, when he left, he forgot to pick up the Pez. That always
used to be the irritating ending to an otherwise pleasant memory.
*
That night he goes back to the bar, sitting outside in the jeep,
waiting for Ford. When the bar closes without the American showing, he
gets up to search the streets.
At this time of night there are few voices and no cars. It's far
quieter at night than Sunnydale ever is, without the constant hum of
televisions, air-conditioners and computers coming from every
home. The streets seem empty.
Which is how come he hears the first shout from a mile off and can
tell which direction to run in. In an alley he finds an abandoned
bicycle, its handlebars twisted off. There are fresh spots of blood on
the ground and Spike follows them, expecting to find Ford at his
dinner. But instead he finds two female vampires fighting over their
dying victim. They snarl something in a language Spike doesn't know
and doesn't need to. He launches himself at one of them, pulling her
down onto the ground, twisting her head off. Once she's dust, he gets
up and sees that the other one has run. He goes after her, past trees
and shopfronts, leaping over the uneven ground. She swerves into a
sidestreet, ducking her way between two buildings, trying to
double back. But Spike keeps track of her, moves faster, and despite
the twinges remaining in his leg and her home advantage, begins to
catch up. She starts throwing things at him: streetsigns and pieces of
fence, but this just lets him close the gap. She looks close to
panicking but then she starts to move with more purpose. They're close
to the edge of town now, whistling through the streets.
She leaps into an abandoned house. Spike doesn't pause to think,
just throws himself after, rolling to a halt inside a large
room. Spike tries to work out why she's grinning from ear to ear and
then realises: there are four other vampires with her. All in
gameface, yellow eyes turned towards him, weapons in hand.
He breaks the nearest piece of furniture, grabbing something for
use as a stake. One of the vamps slashes at him with a knife, leaving
a hot streak on Spike's back as he turns. But he manages to duck the
blows and contrives to twist so that his opponents meet in a confusion
of limbs over the top of him. He pushes up, pretty much at random with
his stake and feels one shiver into dust. A second one falls once his
companion evaporates, allowing Spike to seize his neck. He snaps it
back, hearing bones shatter. The vampire writhes on the floor.
The third vamp is armed with a wooden spoon but she seems too angry
to use it: she tries to bite and hit him instead as if he were
human. She lands a few blows and Spike lands on his backside on the
floor, his stake rolling loose from his grasp. He spins away from her
only to have the fourth one's fist land on his jaw, sending him
flying. The wooden-spoon woman stabs through his chest but misses his
heart. He grabs her wrist, pulls her down on top of him like a
shield. Spike rolls like this, holding the woman to him, for a good
five or ten seconds. By then he's found the lighter in his pocket and
has pressed it to her hip. He has to throw her off the instant her
skirt sets alight or he'll go up in smoke too. He grabs the spoon from
her just as she starts to incinerate and thrusts it into the heart of
the fourth. Then he turns to the vamp with the broken neck and kicks
off his head.
Only the vampire he chased there remains. She looks so terrified
that for an instant Spike can't move, caught in the memories of ten
thousand similar moments. But this isn't a woman, not really, not any
more, this time she's not just some unlucky housewife who let the
wrong man in the door. She's got a forehead furrowed like a potato
field, teeth like the nightmares of dental apprentices, eyes like
pieces of desert. She's a monster.
So he kills her.
Afterwards, he crouches in the dust, panting. He's surprised to
discover he hasn't rebroken his ribs. There's a lot of bruising though
and that cut on his back and the wooden spoon injury. His shirt's a
blood-sodden rag. Yet he feels better than he did at the start of the
night, though he'd be happier to have gutted Ford with the spoon.
After a while he gets up from the floor, looks about. The place is
a dump, a half-rotted building patched with pieces of corrugated iron,
wooden boards nailed over the windows. The furniture consists of
packing crates and junkyard debris, filled out here and there with
expensive stolen camping equipment. He paws through the vampires'
belongings, hoping to find a wearable shirt, disturbing roaches and
rats as he does so. He finds watches, sunglasses, jerked-on copies of
the Bible, even an AK-47 with its mechanism rusted shut. Shawls,
trousers, Mickey Mouse tees, a wad of cash which he pockets. Deep
beneath all this crap he finds a dark shirt that doesn't smell too
strongly of ratshit and pulls it on.
The sorriest part of it is, someone's tried to decorate. There's
brightly-coloured pieces of cloth hanging on the walls, some still
stained with blood. Two wire coathangers hang twisted together from a
light fitting, strung with necklaces. A memorial mobile to the dead.
Spike shakes his head. Give people fucking superpowers and what do
they do with them?
Pack of jackals.
Out in a back room he finds the larder, but the larder's already
dead. A local man lies with his arms and legs broken, face down in his
own dried blood. The vamps have been sloppy, not bothering to gag or
tie this fellow down, just breaking his limbs to prevent his escape. And
they've snapped his arm so hard that a bone's poking out: he's of no
use to anyone now, if he ever was.
The upstairs room is empty and, oddly enough, almost
intact. There's a curtained window and through it he can see the first
hint of daylight. His lip curls at the thought of sleeping down in the
vampnest, so he fetches some bedclothes and lays them out upstairs.
He needs some sleep but he feels too on edge and hungry. He sits
there, his head leaning against a wall, watching what he can of the
sun rising over the mountain. At first it's just a sort of glow, a
luminous mist on the hillside. Then it reaches the top of the first
ridge, and suddenly strips of light sear across the landscape,
bringing colour and form to whatever is touched. The light spreads,
pouring over the mountainside and into the valleys. That's when Spike
can't look any longer and he pulls the curtains closed.
*
Spike leaves just as the sun is setting, walking down a shaded
alley in the direction of the jeep. A minute later he smells smoke and
turns to look back the way he came: the building's on fire and the
scent of petrol is carried on the wind.
Spike switches from a saunter to a brisk stroll.
A minute after that, he starts running.
There aren't many assailants, as far as he can work out, straining
his hearing and trying to pick out different gaits, but he catches a
glimpse of one of their silhouettes, picked out against the darkening
sky: a huge hulk of a man. Which normally wouldn't worry Spike too
much, except for the cloven feet and hands.
Yeah, he's pissed off the locals.
This time the vamps aren't stupid. They block streets and force
Spike into another part of the city, near the railway station on the
western edge of town, herding him like a sheep. So suddenly he stops, tries
to go back the way he came. And finds the huge vampire in his way, a
four foot breadth of bodybuilder overproportions, a sunken inhuman nose
and extremities malformed by age. One of the old ones.
The minions grab Spike and start weighing in. They're armed with
crowbars and metal hoes. The first blow hits him straight across his
injured back and he topples, rolling to avoid another blow. He grabs
one of the hoes, sending one of his attackers flying as he does so,
but three others smash him down, hammering at his legs, his arms, his
face. He does what he can to dodge, but every other blow thuds through
him. He crumples, his game face coming on, wondering how the fuck
he'll get out of this one. What if he dies here, ten thousand miles
from Sunnydale? Then Buffy'll never know what he did.
When Spike is feeling as small and beaten as possible, the blows
stop. He looks up at the elder hulk standing above.
The old one looks at him curiously. "You're a vampire," it
says in heavily-accented English, its voice as deep and gravelly as a
bad voiceover. "Why did you do what you did? Do you seek territory?"
Spike wants to laugh through his bloodied teeth, like he'd want any
of this shithole country. He shakes his head.
"Then what?" the old one asks.
"After one of my get," Spike says, his voice lispy over fat
lips. "White American boy, name of Ford."
The elder vamp shakes his head. "We have no knowledge of him."
"He was here," Spike says, "a couple of days ago..." but he trails
off at the old one's expression. He's being looked at too hard. A
chill runs through him.
There is a long pause while he is stared at. The old one seems
puzzled, almost incredulous. Spike takes the opportunity to count his
opponents, uses the reflection in a nearby window to check out escape
routes, plausible ways to run. And he looks at the old one's cloven
feet.
"You're..." the old one says, almost hesitantly -- and Spike's
willing to wager that this guy isn't hesitant often -- "You are
souled."
Spike tries not to look sheepish. He swallows down his reply, "All
the rage these days," and takes in the elder hulk's expression of
disgust, of horror, the old one backing away.
"An abomination!" it says. Except that it only gets as far as "An
ab--" before Spike is on his feet, rolling backwards through minions
stupefied by the elder one's absurd assertion. Spike races for a
warehouse, reaching a ladder before the minions even turn. Spike
propels himself up a storey to the warehouse roof and starts running
along it. He's hoping that the elder one's cloven feet will slip on
the narrow ladder steps, but when he glances back, he sees that it's
simply pulling itself hand over hand up the ladder with its massive
forearms, the minions following behind. And Spike hasn't the faintest
idea what to do, except that forward and away still seem
like good ideas. He races on along the roof, manages a clumsy leap to
the next building, and keeps going.
And then he comes to a dead halt.
The sun hasn't set yet in the next part of town. A gap in the
hills to the west lets a last shimmer of sunlight through to the
railyards. Two steps in front of Spike it's still day.
An over-eager minion reaches him first, pushes past, disintegrates
in the light, her mouth still an 'O' of surprise. Spike has to turn to
face his opponents. They've slowed down, looking confident of their
victory. Two minions jump from the roof to the shadowed side of the
warehouse to cut off his escape.
There's a train going past, but it's too far to jump from the roof
to the track and he'd be in direct sunlight within seconds. He'd never
make it.
The old one stops a yard from Spike. "I've heard of you," it says,
but all Spike can think is, fan-fucking-tastic, he thinks I'm the
ponce. "There is a prophecy..."
Spike couldn't give a toss in the best of times and right now he's
in a hurry: the train's leaving. He leaps from the roof towards the
tracks, grimacing in pain as he hits the ground and the impact snaps
through his frame. The minions are on him in an instant but he pushes
past, the freight train within the sunny stretch and casting long
shadows. Spike twists out of the minions' grasp and half-somersaults
into the shadow of one the long railcars. The minions follow and pull
him to a halt. He punches one in the face, tries to get the other off
balance, but without much success. He prises a crowbar from one of
them and manages a good blow. The second minion knees him in the gut
but it's a glancing blow, so his attackers are a little surprised when
he suddenly collapses onto the ground.
But not half as surprised as they look when the sun hits them. The
high-sided boxcar has passed and the last empty flatbed casts much less
of a shadow. Spike's prone form is barely covered, but he still risks
setting his hair alight so he can look up at the elder one, who now
stands at the edge of the darkness.
"You'll never escape Uganda," the elder one says. "We will hunt
you."
Spike's too tired to think of a witty retort, so he just gives the
old vamp the two fingers and then rolls towards the train, grabbing
the low side of the last railcar, trying to keep his head down and his
feet up and his body more-or-less horizontal. He hopes like hell that
the train won't turn a corner before the sun sets.
*
When the last light is gone he pulls himself up onto the
railcar. He lies there, looking up at the darkening sky. The vast bulk
of the mountain cuts out half the view, but as the train moves away
from it, Spike can see more and more of the stars.
There are no lights out here and no human sounds apart from the
train. There's a breath of air in the trees and a distant rush of
river. The moon's past full, hanging low, picking out tree trunks and
silvering streaks of train. Whenever they round a corner, slices of
moonlight shear across the bed of the railcar.
He's cut and covered in bruises again, but that's normal for him
these days.
(Nothing good in him at all.)
He can't remember now what he came for, what he was trying to
achieve: to please her that could never be pleased? To prove to her
and himself that the soul didn't matter? To cut out and destroy
whatever part of him hurt her -- 'cause fuck that, it's still there.
Perhaps he had just been so sick of his own desperation that
anything else had seemed better.
He closes his eyes for a moment and when he opens them, Buffy seems
to be there. She stands opposite him, leaning on the back of the
container carriage, her hair longer than when he saw her last. She
looks bereft; there are circles under her eyes and her lips are
bruised. She looks him over, blinking slowly as she does so, her chest
rising and falling with each breath.
Spike blinks, and then the apparition is gone.
*
He gets off the train a couple of hours before sunrise. He's
wishing now that he'd stopped off at the hospital the night before for
a couple of bags of blood. He'll have to try at the next town instead.
He follows the railway track in but on the outskirts he spots a
vampire slouching against an old car. There's something about the way
the vamp's very carefully doing nothing that gives him a warning. He
backs away, heading cross-country in the last hour before dawn,
towards the scent of water.
He finds an unoccupied holiday shack -- built low, thatched roof --
and jemmies open its sole window. Clean sheets and a bed but no
running water or electricity. He falls asleep straight away.
Sometime after dawn he has one of those dreams where you imagine
that you've just woken up, but he still must be asleep because it's
Dru there, sitting on a chair, and a gap in the curtains is letting
the sunlight fall on her face. She's talking to him, whispering sweet
lover's words of death and destruction, her voice rhapsodic with
gore. Spike doesn't want to hear; he turns his head away and covers
his ears with a blanket but the words get through to him
anyway. Rip, tear, burn, sever. He still doesn't turn. Soon
she's weeping with frustration and Spike can't help it anymore, he
just has to look at her, his lost, lost love.
"Why are you leaving me?" she demands.
He can't tell her.
Later, when he wakes for real before sunset, he stands next to the
chair and fingers the gap in the curtain where the light had come
through. He finds himself wondering for the first time what she'd been
like when alive, before Angelus had got to her. All cascading hair and
trim petticoats, naive as the dawn? What would she have done with her
life had she had one? Got married and knocked-up? Put letters in the
penny post, warning miners not to work tomorrow and sailors not to put
to sea the day after next? Drusilla as kindly seer. Drusilla as
grandmother.
He rests his forehead and his fingertips against the cool glass.
*
When he goes out later to check the lie of the land, he finds he is
near Lake Victoria: the holiday shack is not far from a beach. It's
silent and deserted, the lake so vast that he cannot see its other
side.
At the shore's edge, he sinks to his haunches, resting his fingers
onto the ground without putting weight on them. He looks out over the
water: on this windless night it is as still and opaque as black
glass, spreading out to the horizon as if to infinity.
He imagines himself running over that surface, the rhythm of his
footfalls, the stretch and release of muscle as he moves. The
water-glass would be cool beneath his feet and the still air would
feel like wind as he cut through it, running tirelessly and steadily
and forever into the night.
He almost tries.
A huge bird -- fat and ugly and big-beaked -- hits the water as he
watches, destroying the illusion. Its wide feet and awkward wings send
out ripples the size of small tsunamis. The bird cries out raucously
as it settles its wings, turning its head as if to look at him. Spike
doesn't like its expression, finds himself backing away towards some
lakeside bushes so that he'll be out of the bird's line of sight.
Twenty yards further on he realises that at least he's picked the
right direction, towards the airport, only fifty miles distant on
another part of the lake. The beach has ended abruptly and now the
lake edge is bordered by thick masses of plant that he has to scramble
over. As he pulls himself up over the top of a slight rise he
suddenly scents blood. Below him, not far distant, he can see a foot
protruding from under some tall grasses. He goes to look.
What he finds there is a beautiful woman, lying on her back in the
grass. She wears sandals and one of the colourful patterned dresses
that the local people wear. A long and elegant neck lies at an
impossible angle and her heartbeat stops even as Spike comes
close. Her dress is torn from the throat down and still-fresh blood is
welling between her perfect, Halle Berry breasts. The blood smells
sweet. He glances around, looking for something or someone who might
have done this, but sees nothing.
He can do nothing for her, so he moves on, clambering a little
faster over the hummocks, hearing only his own footfalls and the sound
of water lapping up against the edge of the lake. He's concentrating
on his footing and on avoiding the boggier bits of land, but this
still doesn't explain why he doesn't see the second body until he
almost trips over it: a boy this time, lying head-first over his small
bicycle, his still-warm blood seeping through an injury on his
back. Spike looks around, but again can't see any third party. He
starts to hurry.
He's on the edge of a marsh now and has to turn inland
somewhat. Tall reeds obscure the lake water to his left and trees
block the starlight on his right. Striding through the vegetation, he
finds a third corpse and that's when Spike breaks into a run. Because
it's a man that Spike recognises, a balding, thickset white guy who's
had his jaw punched up through his skull, his face and shirt a mess of
blood and bone -- just like Spike left him thirty years ago, in that
New York convenience store.
He pelts past trees and bushes, leaping over uneven ground and
sending nesting birds flapping into the air. When he smells blood
again he keeps going and doesn't stop to look.
Spike does, in fact, remember what it was like to have a soul. But
back then it had been linen-fresh: crisp and white and clean as one of
his mother's antimacassars. He supposes he should have expected that
it might be different, getting it back.
He wades into a stream that crosses his path, soaking his boots and
his legs up to the thighs. The coldness of the water makes him pause,
helps clear his panic a little. He lets himself stand there for a
minute with his eyes closed and the water rushing past.
The people, the blood -- it has to be an illusion, he thinks, his
conscience gone haywire out of shock. There's been nothing there. No
enemy except himself, etc. etc. He just has to get a grip.
But when he opens his eyes, there is another man standing on the
stream bank. The man is tall and broad, dark-haired, and is wearing
leather pants.
"Have I ever told you how disappointed I am in you?" Angelus
asks.
"You're not here," Spike says, wondering why he even bothers.
"You never really got it, about being a vampire. No care or
finesse, no attention to detail, no real interest in evil for evil's
sake... I always told Dru she'd brought home a milksop."
"There is absolutely no way that you could be here right now."
"Why not?"
"Because that would be too fucking much of a coincidence."
Angelus raises his eyebrows.
"So, all right," Spike concedes, "maybe it could happen, but why
would you be here?"
Angelus gestures to their surroundings. "Safari?"
"You're not even funny," Spike says. "You never were." He pretends
to look over his shoulder at something. But then he turns the movement
into a lunge, leaping straight at Angelus, going game-faced. Angelus
tries to get out of the way but Spike follows, fangs out and fists
punching as hard he can. Yet nothing connects; his body sails straight
through and Spike finds himself twisting in mid-air, trying to roll
into a landing.
When he looks back, Angelus is smirking.
"And what is that?" Spike asks. "Astral sodding projection?"
Angelus shrugs. "Think of me as the Ghost of Christmas Past."
Spike just stares at him. "Aw, come on," Angelus says, "don't you
remember? Poor Tiny Tim, all crippled and hungry and with no goose for
his Yuletide dinner?" He lowers his voice to make it a private
invitation: "We'd better put him out of his misery."
"It's May."
"And then there's the Ghost of Christmas Future," Angelus
continues, ignoring him. His appearance begins to change: his hair
grows longer and shaggier and his clothes become shapeless. He smells
really quite bad. He squeaks, "A rat! A rat! My kingdom for a rat!" He
stands upright again and resumes his former, sleeker, look. "But
remember, Spike, a rat's not just for Christmas -- you'll get to eat
them all year round."
"You are so amused by the sound of your own voice," Spike says,
but even he hears the note of disquiet that has crept into his speech.
"I'm here for a serious reason, Spike."
"You want me to lose my soul."
"Oh no," says Angelus, "you can keep that if you want. But I want
you to know that it's not going to help. Whatever it is that you think
you're going to get out of this -- you won't. Or you will and it won't
be worth it. Listen to me, Spike. You think I got what I wanted by
choosing this path?" Angelus's expression is grim. "Friends have
betrayed me when I needed them most. Family has let me
down -- literally. Buffy? I had to walk away from her. Some other girl?
Even the gods conspired against me on that one. I don't even get job
satisfaction most days."
"You got Buffy's forgiveness," Spike says.
"Yeah," says Angelus, smiling, "but she loved me."
There's pain in Spike's gut and he has to blink and bite his lip
in front of Angelus. He does his best to square his shoulders as he
turns away, trying to compose himself even as he pulls himself up the
bank.
"Got no answer for that now, have you?" Angelus calls out from
behind, because he is the world's greatest prick. "Forget about the
soul, Spike. Concentrate on what you're good at -- whenever you find
out what that is."
The land is even boggier after that, Spike's boots slipping and
sliding as he walks. Sometimes he misses his footing entirely and
finds himself on his hands and knees, wrist-deep in black mud. But he
can hear human sounds again, of a road and a railway running parallel
to the shore. He breaks away towards where he thinks the road is. The
air has thickened even further with humidity and he thinks he can
smell rain on its way.
He reaches the edge of the marsh and starts pushing through the
undergrowth between the trees. Angelus is there, leaning against a
post. "So," he says conversationally, "you agree now that the soul's
worthless? Bloodshed and mayhem, that's what you want."
Spike ignores him.
A little later, he passes the labcoat woman and her
clipboard. "We'll remove the chip," she says. "We'll restore
you. You'll make me proud."
Not far from the road, Angelus finds him again. "You're giving up
on this, right? We both know the whole soul thing is really, really
stupid. Won't get you anywhere."
Spike walks past.
"Spike?
"Spike? Answer me!
"Spike!"
Suddenly Angelus appears in front of him and all of Spike's
reflexes prevent him from walking through the apparition. "Tell me
you're giving up on this ridiculous nonsense, lad."
Spike pauses, considers, purses his lips, thinking carefully
through his reply. Then he says, quietly at first and then with
greater vehemence and volume, "You fucking better fuck off because
there's no fucking way this fucker will ever let you fuck me over
again. So fucking well fuck off. Fuck! Fuck off! Fuck!"
Angelus' expression goes from piss and vinegar to just
pissed. "You'll regret this," he says.
"I regret everything already. And which part of, 'Fuck off, you
fucker,' did you not get?"
Angelus glowers and then, to Spike's slight surprise, he actually
does fuck off, leaving Spike alone in the last clearing next to the
road. Now that Angelus has gone, he can hear traffic and a low roll of
distant thunder from the direction of the lake. The wind is beginning
to rise.
As he steps out to the road, a motorcyclist goes past. The cyclist
is clearly a vampire, yellow eyes turning to stare directly at
Spike. And Spike wonders wearily if there is any country on Earth
where he would be more conspicuous than he is here in Uganda, with his
white skin and hair like a flare.
He stops the next car going towards town. "You have to let me
in," he says, "it's an emergency."
The driver is a middle-aged man with closely-cropped hair. He
says, in surprisingly good English, "What sort of an emergency? Is it
medical?"
"Yeah," says Spike, "it's life or death."
"Well, I am a doctor and I could perhaps assist." He opens the
passenger seat door for Spike. "Tell me what this is about."
"Sure," says Spike. "But you have to let me drive."
The doctor considers this. "I don't think I should let you do
that," he says. He offers, "I would drive as fast as I can."
"And I would drive faster," Spike says. "Which is what we need."
The man shuts his car door. "Then I cannot help you." He restarts
the engine.
"No!" says Spike, grabbing the driver's side door. "I have to
outrun the guy on the bike or he'll fetch others."
"Have a good evening," the doctor says and presses his foot to the
accelerator. But Spike is still holding onto the door and the car
doesn't budge. The doorframe starts to warp. The doctor stares at this
and then abruptly stops the engine. He grabs his bag from his backseat
and moves to the passenger seat.
"Good," says Spike, getting in. "Now just hold on a bit and I'll
almost certainly won't kill you..." But the doctor is stepping out of
the car with his bag and is fleeing down the road. Spike gives him a
single backwards glance and then presses the accelerator to the floor.
It's a bitumen road, for a miracle, and in fairly good nick, but
the car's one of those pint-sized Japanese numbers, a bit old and
already well-rusted in this climate. The motorcyclist must be able to
go faster, but then the motorcyclist doesn't know he's being followed.
Spike pushes the car as hard as he dares. He turns off the
headlights and makes do with the moon. At first the road cuts through
forest, but after a few miles it breaks out into cleared land, huts
and small farms on the side of the road, Lake Victoria lying vast on
his left again, flashes of lightning visible in the distance. Ahead
he can make out the night glow of the city and -- he thinks -- the
biker.
Spike pushes the car even harder, until the biker is just a
hundred yards ahead. The biker is clearly looking back at the car, but
hopefully all he sees is a small Japanese rustbucket being driven by a
lunatic. Without lights. Spike can't actually get the car to go any
faster, but then he spots his chance: a dip in the road followed by a
corner. The biker takes this stretch without fuss, not increasing his
speed, and then disappears from view. Spike uses this brief moment to
plunge the car down the dip, gaining just a little in speed. Then he
swings around the corner, punching on the highbeams. The biker is
blinded for a second -- just as the road curves, and he goes sailing
off the edge of an embankment into the waters of Lake Victoria.
Spike follows.
He's in mid-air for less than a second. As the car hits the water,
his head snaps back and then the nose of the little car sinks
towards the lakebed. Water pours in around the doorframes and when the
car lights go out, everything goes black. The engine makes a pitiful
sound as it dies.
He can't get the door open. He pulls and pushes but the handle just
comes off in his hand. He's trying to wrench the door off, when the car
hits the bottom of the lake and his shoulder gets wrenched instead. He
reminds himself that he doesn't need to breathe and that it's the
water pressure holding the doors shut. All he has to do is wait for
the car to fill with water and then he can get out.
It's not quiet underwater. He can hear a great many sounds; he
just doesn't know what any of them mean. Even the ones he ought to
recognise, the ones from the surface, he can't interpret down
here. They're muffled and attenuated, made strange. It's almost
calming, this level of incomprehensible noise, as none of it triggers
any warning bells or memories he wants to avoid. He has, he reflects,
killed very few people on lakebeds.
The water level has reached the base of his seat. He knows it's
pointless, but he still squirms away, as the water's cold and sodden
jeans are no fun to wear. He realises now that if he wound down the
windows he'd get out faster, so he leans to grope for the handle. He
hears water gushing in as the window lowers, but he still can't see a
damned thing. Then a sudden flash of light makes everything visible:
the half-drowned car interior, a startled fish, the former
motorcyclist, swimming only thirty yards away.
Spike smashes the windshield with his fist and takes a deep
breath, as pointless at it is instinctual. He grabs the driver-side
windowframe and pulls himself through.
He finds himself:
-- in the dark again,
-- disoriented,
-- spun in unknown directions by the flow of water around the car,
-- stripped of any auditory clues except an unknown drumming noise
coming from one direction,
-- with a desperate urge to breathe, even though he doesn't need
to,
-- regretting that his last packet of cigarettes is now soaked.
Water slides over his skin as he twists, trying to work out which
direction is up. He decides to head for the drumming noise, which is
at least in a direction.
The drumming sound gets louder. It's diffuse and multiple, ten
thousand drummers all sticking to their own beat. Suddenly his heads
breaks through the lake surface -- and he wonders if he's not still
underwater. He takes in great gasps of air, but the rain is so solid
and heavy and loud that it's barely distinguishable from the
lake. Wind-whipped waves drown him anew every couple of
seconds. Clouds have blocked out the moonlight and starlight and all
Spike has to see by is the glow of the nearby city.
There's another flash of lightning and another tableau: the vampire
motorcyclist caught frozen in the light as he swims to shore. Spike
follows, diving under the lake surface so he doesn't have to fight the
waves as much. The lightning comes more often now -- at twenty second
intervals and then ten second -- and each time, the light picks out a
single image of the biker swimming for his life.
But sometimes it's not just the two of them. Sometimes a third
floats between them, trailing blood, a dead face turning to watch.
Another flash, and he can see that the vamp is stepping up onto
the shore. Spike lets his own feet hit the lakebed and suddenly rises
up. The biker, surprised, loses his footing, and trips backwards into
the water. Spike seizes him by the throat and stands above and behind,
his fingers pressed hard over the other guy's jugular. The vamp
struggles, his head underwater, his eyes glowing, but then he seems to
pass out. Spike keeps pressing down until he hears bones snap, just to
be sure. Then he hauls the vamp up onto the shore. He breaks a branch
from a nearby tree and plunges it into the biker's heart. The dust
becomes mud on his boots and is washed away in the rain.
Spike spends a minute trying to get his shoulder back into
shape. Then he runs his fingers through his hair so that at least
it's all sodden in a single direction.
Angelus is standing on the shore. Angelus isn't even wet. He seems
to be above that kind of thing.
"Look," he says, "I'll give you one last chance, just because I
like you and I've appreciated you in the past."
"That wasn't what you said before."
"That was different," Angelus says. "I was trying to get a rise
out of you, get you to think."
"And what's your sales pitch now?"
Angelus throws back his shoulders and puffs himself out. "Evil,"
he says. "You know it makes sense."
It's still pouring with rain. Trees far taller than they are sway
in the wind. Angelus stands on the shore of a lake the size of a sea
as lightning whips through the sky above. And none of this, none of
it, touches him. He just doesn't seem aware. And Spike finally
realises just how ludicrous Angelus really is.
"You're as bad as can be," Spike tells him, not bothering to shout
above the wind.
"Yes!" says Angelus.
"You strive every day to be as evil as you possibly can. You devote
your every waking moment to being evil; you want to cause as
much suffering as any one person could hope to inflict."
Angelus nods encouragingly.
"Because you can't think of anything else to do with your
worthless life."
"No," says Angelus, annoyed. "That's not it at all."
And Spike looks at him, this almost-man, with whom he has
cheerfully killed children, who taught him how to snap open a ribcage
to reveal a still-beating heart, who thought that raping nuns was only
worthwhile if they were still conscious. And the enormity of what they
have done -- together and later, apart -- suddenly hits him.
"What?" says Angelus. "What is it?"
Blades of grass stick up through the mud an inch from Spike's
face. He realises that his knees have given out.
"What is wrong with you?" Angelus is shouting. Spike wants to look
up but can't seem to.
"What do you think you're doing?" Angelus bellows.
"Get up, boy!
"Get up!
"Spike!" he hears.
"Now, Spike, now...
"Will?
"Will, you'll hurt your throat.
"Will, you do know that you're screaming, don't you?"
*
He's lying on the lakeshore. The rain has stopped and he seems to
be alone. When he rolls over onto his back, his sodden clothes shift
and chafe. His throat is raw. Above him hangs a clear sky. It's
perhaps an hour before sunrise.
He walks in the direction of town, looking for shelter. He passes
homes that he can't enter and chicken coops where he'd surely be
discovered. There's a church, and a warehouse that smells of other
vampires. Finally he finds what he needs -- a drain -- and drops in
before the sun's rays catch him.
Now he's in the sewers that empty into the source of the Nile.
Other vamps must live down here, he knows, and other demons. He's
going to have to keep moving until he finds a safe place.
He wishes he had a dry cigarette.
He travels through the tunnels, trying to maintain a sense of
direction. At first he chooses ones in which the scent of vampire is
weakest, but soon the stench of effluent becomes overpowering and he
just picks his way at random. He goes down ladders; he climbs up
stairs; he leaps across channels.
Around one corner is the Chinese Slayer. She snarls, "I was
the best night of your life!"
Down another passage he finds a Frovalox demon who sells him a hat
to disguise his hair. But a vampire overhears the transaction and soon
Spike is careening down the sewers, holding a makeshift stake his
hand. The fight is brief.
He tries to nap in an alcove in a little-used tunnel. But the
first time he closes his eyes he finds himself standing in a dark
room, wide but low-ceilinged, where the walls are all filled with
doors.
Dru is there, sitting on an ottoman, her hands folded neatly before
her. Her eyes are sane and clear and Spike thinks that she has never
looked more beautiful. He kneels and when she reaches for him, her
hands are warm. "Spike," she says, "Spike, you must beware
wood. Spike, you must not spill any dead virgin's blood. The other
seer must be told---" She glances over her shoulder, but Spike can see
nothing. She says, "The other seer--" But then Spike hears a great
crashing sound: Dru stands and the room tilts and suddenly Spike isn't
there.
The second time Spike closes his eyes, he finds himself in the
lower part of his crypt, on the bed, with Buffy naked beneath him. He
kisses his way over her belly, runs his tongue and lips up to a
breast, blows small, whispery breaths below it. Then he pulls himself
up, so that his chest will brush across her nipples and his cock will
stroke between her thighs. But when he moves to kiss her he finds her
lips already parted, her eyes glassy. Her body's cold beneath him and
there are bruises along the inside of her thighs.
He wakes with a start, lying on his back. Buffy's crouched over
him, her face not three inches from his own, her grey robe tied
loosely and sagging.
"Why did you stop?" she asks him. "Couldn't you tell I was begging
for more?"
She disappears when he screams but his cries attract other
vamps. This time he's outnumbered, so he runs instead of fighting. He
only manages to give them the slip by submerging himself in sewage.
After that he finds a grating and is startled to discover that it's
already night. He cleans himself up a bit under a tap and then looks
for the centre of town. It's early enough to be busy and he buys a few
things from various places: candles, herbs and a piece of jewellery
wrapped in cloth. Then he ducks into a cheap-looking hotel, pays some
money up front. He is taken to a small room with too much furniture
and is given a key.
Spike locks the room, checks the window, barricades and boobytraps
the door. In the middle of the room he lays out the candles in a small
circle and lights them. With shaking hands, he starts to crumble herbs
into the flames. Then he starts to recite the words of a ritual that
he barely remembers, hoping his Latin isn't too bad.
Afterwards, he waits, still sitting cross-legged, waiting to see if
anything happens. If the spell worked, then nothing will. Well,
if the spell worked and if he's being haunted and
if the ghosts aren't too strong and if his soul has
nothing to do with this.
Nothing happens. Nothing continues to happen. Spike sighs, hardly
believing his luck. He blows out the candles and pulls off his boots
to go and lie on the bed.
Then he says, "No, oh please no, please. No." But Cecily still
stands there.
"You ripped me apart," she says, her dress hanging off her. "Did
you not enjoy it?"
Spike makes a last attempt: he picks up the still-wrapped piece of
jewellery, a silver cross. Holding it through the cloth so that it
burns him only a little, he thrusts it at her.
She laughs.
*
He wonders if this is what Angel goes through every day.
*
Adam is standing in the middle of the room. "The nature of the
vampire," he informs Spike, "is to destroy."
"Our raison d'etre," interjects Angelus from the armchair.
"Not to give me good parents," says Coal-Bin Girl.
*
Tara says, standing near the window, facing away from him, "You
need to be who you are."
Another Tara says, from the other side of the room, "You need to be
what you are."
*
William is sitting at the ramshackle table next to the bed.
"You," he says to Spike, from under that hair. His voice is brittle
with contempt.
"Do you think I'm happy with what you've done?"
*
There are many, many worms crawling across Spike's bed.
*
"You don't get to choose!" Glory shouts, stamping her heels.
"I choose," Spike whispers, "a fucking big television."
*
"You do look quite feverish," his mother tells him, leaning
over. "I'll read you a story. The Little Mermaid or The
Nightingale and the Rose?"
*
He lies on the bed, trying to remember what it is he's supposed to
be doing. He should be taking the train/plane/car to get to
Cecily/Buffy/Drusilla. But he can't find his hat and without his hat
he'll be laughed at/be easily spotted/just die.
And where's his ticket?
*
"And what a stupid little mermaid she was!"
*
"So she kills a vampire," Warren says. "Big deal. That's what she's
supposed to do, right? She's a vampire slayer. Then she stops
the world ending a couple of times. So what? She's an above-average
vampire slayer, give her a B plus."
The Master pauses. "When she got in the way of Glorificus, I
expected a quiet funeral: the Slayer's, of course. And yet the god
died too." He waves an elegant hand. "It was unexpected and
unpleasant, but as long as the girl was dead, it hardly mattered."
Richard Wilkins shakes his head. "But now---well, I can't find
anyone willing to take her on. Everyone else has a self to preserve."
"I tried to be subtle," says Rack, "inching people on." He gives a
small shrug. "But that didn't work out."
Snyder snorts and narrows his eyes. "Humans saving the
world. Slayers coming back from the dead. Vampires wanting souls. Now
does that sound like a well-run universe to you?"
*
He wants to lock himself in the wardrobe and never come out.
He wants to mash himself to the window until the sun comes up.
He wants to bolt from the room and keep running, running, until
they can't keep up with him any more.
He wants never to be have existed.
He wants to have been someone else.
Instead, he sits huddled in a corner, trying to think of
something, anything that might calm him. Some happy memory, from
before he did anything he now regrets.
He remembers now: his mother sang.
*
A slim black man in a sharply-tailored suit sits on a chair. He
leans towards Spike, his nostrils flaring. "Now, this just isn't
working," he tells Spike. "We're gonna have to try something else."
The man vanishes.
*
Spike crawled under the bed several hours ago, when they
stopped appearing. He thinks they've maybe lost interest, but he
can't be sure, so he's hiding. When they come back they won't see him
there, not if he stays still and quiet. So still and
quiet. Hardly there at all, he is.
It's worked so far.
He has one cheek pressed against the warped wooden flooring; one
shoulder touches the mattress. He keeps his eyes open, so as to stay
alert, but all he's seen so far is burnt-out match and dust bunny. He
hugs his knees and lets himself blink.
He can hear sounds throughout the building: people coming and
going, arguing in languages Spike doesn't understand and in a couple
he does. Slammed doors, hurried sex, radio music, the shouts of small
children.
Footsteps approach the door. A voice, American: "You still in there?"
But Spike won't be tricked. He's not going to let them know that
he's there.
The door handle rattles. The voice curses and Spike hears the
sound of a key in a lock, the handle turning.
The door opens in fits and shudders as it pushes against the
furniture that Spike has piled against it. A chair topples, then a
table.
A pair of dirty sneakers appear. The voice says, "Cash upfront
buddy, if you're still here."
Then the man says, "What the---" as the boobytrap Spike set up
drops a wooden chest on his head.
The man lies still, lying on his back with one arm stretched
out. He's still breathing. The scent of blood reaches Spike, but he
knows it's just a ruse to tempt him out of hiding. No catching this
rabbit, he thinks.
He waits for a while, listening to the liquid sound of seeping
blood as his stomach starts to growl. Any minute now, he thinks, the
man will get up and lecture him on the nature of evil, proper methods
of flaying, or the fact that the Nile is a river in Uganda as well as
in Egypt.
The man does none of these things.
Shortly after sunset, Spike crawls out from under the bed. The
man is still bleeding, just a little. The blood smells fantastic but
Spike doesn't want to drink. It's supposed to be inside the
man, so he scoops up a little and drips it carefully into the injured
man's ear.
But he can't help licking his fingers clean, after.
"Matt?" someone is shouting now. "Matt, where are you? Matt?"
Spike thinks it's time to leave. He grabs his hat and heads for
the window, trying to remember what he was there for.
Airport. California. Buffy.
People mill about the city streets, dodging bicycle taxis and
vendors lugging mountains of matoke. A schoolgirl answers his
question when he asks for the way to the airport, pointing him towards
a bus marked "EMS".
They almost don't let him on. He's thin as a rake, smells of
sewage, and his scarlet hat reeks of regurgitating demon. But he pays
a little extra and they let him on.
No-one sits next to him at first. He keeps his head down, because
there's a local vampire hanging around outside. The vehicle's small,
just a minibus really, so it fills up pretty quickly. Men, women and
children climb aboard with boxes, bags and cases, even a caged
chicken. Everyone is squeezed on as tightly as possible, kids sitting
on their parents' laps. The woman with the chicken takes the seat next
to him with a hurried smile.
"Last bus," calls out the driver. "Last bus to Kampala-Entebbe."
By the time the driver pulls the door shut, the bus is full of
smells and conversation. Spike can scent bread, fresh paint, sweat,
printer's ink, matoke, dog, mud and urine. He can hear people talking
about their kids, their jobs, their houses, their journeys. Everyone
seems to know everyone else, except for him.
The woman next to him finishes talking to someone in front just as
the bus starts to move. She turns to Spike, saying matter-of-factly,
"I'm going to a funeral."
"Oh?" he says.
"An unmarried cousin, very sad. I didn't know him well. Where are
you going?"
"Entebbe."
"To the airport? Are you going home?"
Yes," he says. "No, I mean, I don't know."
They are jostled together as the bus rattles over the uneven
road. The cage in her lap settles next to his arm, its occupant
looking flustered.
"How can you not know?" the woman asks, but then her chicken
starts to go mental, beating its atrophied wings and pecking at Spike
through the bars, hard enough to draw blood. "Oh, I'm sorry!" the
woman cries, yanking the cage back onto the centre of her lap. "Bad
chicken!"
All the lights in the street go out.
"Oh, don't worry," the woman says, in lieu of explanation. "This
happens all the time."
They drive on through the darkened city.
"Look," says Spike, "I didn't kill you, did I?"
The woman gives him a strange look and then turns to talk to
somebody else.
*
The lights are off in Kampala too when they get there. Then they
come on again.
"Twenty minutes!" the driver shouts. "Then Entebbe and airport!"
Spike gets off the bus with everyone else, just to stretch his
legs. Kampala is hectic, the biggest city he's been to since---
He doubles over, biting his lip. He hadn't thought it'd be like
this. He'd thought the soul would fill him, seal the gaps in himself
from which he'd been leaking. Everything was supposed to suddenly make
sense.
What's he going to do, he wonders. Get back to Sunnydale and do
what? Surely Buffy will kill him on sight.
Not if she knows, he thinks. Not if she knows.
There's a telephone booth at the bus station. Spike feeds the
machine with change. He should have thought of this
before. Buffy -- she'll help. It's what she does. He has a soul
now. He's crossed the line, pulled himself up by his bootstraps and
she'll have to take him in.
"I have a soul now," he practices saying. The booth doesn't seem
to care.
He stands there, jiggling up and down with nervousness, as the
phone rings out. Ring ring, it goes, as he holds the phone to his ear
with his eyes closed.
"Summers," says a bored Dawn. "Hello? Hello? Is anyone there, 'cos
I'm gonna hang up." A pause. "Or is this some weird stalker phonecall
where someone calls to not breathe down the phone? Oh Spike, is that
you? Spike, if that is you, I want you to know that we know. We all
know what you did. We all hate you and you must never, ever, come
back."
Spike stands there for the longest time, just looking at the
phone. Dawn has hung up minutes ago, but he's still there. Someone has
to push him out of the way.
"Entebbe!" he hears the bus driver shouting. "Entebbe!" It takes
him a while to remember that this has something to do with him.
The bus is half-empty when Spike gets back. He takes a seat at the
rear, feeling cold even in the damp heat. For some reason, most of the
other people on the bus are speaking French.
Spike looks around the bus, trying to work out how many of the
occupants he has killed. The pale, pinched woman on a middle
seat -- now doesn't she look familiar? And the Indian-looking man in a
suit sitting next to him, his manicured hands folded properly over a
suitcase -- didn't Spike gut him in Chicago? Even the driver, Spike
thinks, must have been a warm and liquid dinner for him once.
They leave Kampala, heading out along the road into the
countryside. He can tell they're heading in the right direction for
the airport, because a roaring comes to fill the air, and a plane
passes almost impossibly low above the bus.
"Addis Ababa," the businessman says.
Spike rolls the syllables over in his
head. Addis-abab-ba. A-ba-ba.
When Spike was a boy, this place didn't count as a country. He
remembers when Stanley found Livingstone on the shores of another
lake.
Of course, they had to name this one lake Victoria. Every bloody
thing was named Victoria, except for the things that were named
Albert.
If he had the chance, he'd name everything
Buffy. Buffybuffybuffybuffybuffybuffybuff.
She's never loved him, and he knows it.
"Vingt heures moins le quart."
The driver beeps the horn, giving it a couple of long
blasts. Spike looks out of the window and sees that the airport is
still a few miles off, across grassland.
The bus slows. Ahead of them, Spike can see a jeep barricade. He
recognises a broad silhouette.
"Keep your head down," he tells the man sitting next to him.
"What?" the businessman asks.
"Head down," Spike repeats. And then he somersaults
backwards, his feet breaking through the window behind, sending shards
of glass out into the night. Suddenly, Spike isn't in the bus anymore
and there is grass beneath his feet. The bus slows to a halt behind him.
Spike starts running.
It's a beautiful night. He's running across uneven ground, past
small trees and wide-fronded bushes. The landscape is flat enough to
make the sky seem huge, the horizon uninterrupted except for the
distant rectangle of the airport. The air is warm and scented of
rain-freshened grass.
He hears the sound of shouting and of flesh smashed through
glass. He hears tires slit and briefcases thrown out of
windows. There's fresh blood on the wind.
He runs on, feeling the impact of boot on ground, his body warming
and stretching as he pushes himself further. Behind him, he hears jeep
engines start.
It was a miserable night when he killed Nikki Wood. It rained on
and off, thunderous showers alternating with patches of clear, starry
sky. When he found Drusilla, she was bedecked with tiny raindrops
that shone orange under the streetlights. He remembers seizing her by
the waist and spinning her about, his new coat flaring out to touch
the crimson of her whirling skirts.
The jeeps are coming his way. He's downwind, which might have
slowed them, but his skin must just glow. The moon's waning.
The night he'd first had sex with Buffy, the weather had been
unusually warm. And it had remained so, throughout the winter of their
affair. On the colder nights, she'd go all goose-pimply and flustered,
his body unpleasantly cold to the touch, nothing but friction to keep
her warm. She'd go home shivering.
He hears a safety catch pulled back. He starts to weave between
the hummocks. Under all the grass and bush is more of the same
god-damned red soil that seems to cover half the country.
The clearest night he can remember, clearer even than this, was
the one when he climbed the tower. He'd gone hand over hand on the
rungs, splinters digging into his skin, the tower swaying under his
feet. Below had been confusion: shouts and screams and evil
hobbit-furbies, madwomen and witches and bitch-goddesses in high
heels. But up near the top, everything had been still, the lights of
Sunnydale laid out below like a field of stars. No uncertainty, just a
simple set-up of imperilled girl, villain and hero. He knew then he'd
been given a chance, a golden moment, to rewrite his role and choose
another sort of life, one for puppies and Christmas and the gratitude
of all. He was going to save the kid sister, win the love of his girl
and the respect of her friends. He was going to live up to
expectations instead of living down to them.
A bullet hits the ground near his feet.
It's going to end here, he thinks, under this wide sky, I'm going
to be shot like a dog. The Souled Vampire Mark II, Number Seventeen,
William the Bloody Stupid Fucking Idiot ends here. Pumped full of
lead and then staked by a vampire doing a bad Bluto impersonation.
Another shot sounds out; it doesn't hit, but Spike pretends to
fall and spasm, clutching his leg. The jeeps draw up. Spike counts the
number of solid, smart-looking minions and reflects that at least
he'll die fighting.
The elder vamp steps out from one of the vehicles, holding an
elephant gun. He shouts something to his minions. Spike squares his
shoulders and readies himself for the fight.
But then a figure steps out in front of him. Five-foot-one,
blonde-from-a-bottle, shoe size five, and reeking of power. He lies
there, thinking, "like sunshine through cloud" and other such rot.
Buffy's come for him after all. He doesn't know how and he
doesn't care how. He's just so fucking happy she's here.
She's talking to Mr
I-Don't-Need-A-Dick-I-Have-An-Elephant-Gun. "You're going to leave
him alone," she says. "He's one of mine."
The elder hulk says something Spike doesn't quite catch. Buffy
laughs. "That's my job, isn't it?" she says. "And might I remind you
that only one of us is destructible?"
Attagirl, Spike thinks. You tell him.
"He's one of mine"!
The elder vamp demonstrates just how he's come to live so long by
sensibly backing away. The minions and two of the jeeps go with him,
but the third jeep is left. "Can you drive?" Buffy asks.
He nods, although his limbs are shaking from fatigue and
gladness. He reaches out towards her cheek but she jerks her head
away.
"No!" she says. "No touching!" And Spike hangs his head because he
has no right. "We have to get to the airport," she says, "in time to
catch the plane. Everything's been arranged."
He can't quite believe that she's real, even as she sits next to
him, her hair streaming out, as he takes the jeep towards the
road. But she blinks the same and she smells the same and her lips
look just as kissable.
"You're not watching the road."
He wants to stop the car and pick her up out of her seat and
throw her onto the bonnet while he lifts up her skirt.
She's never going to let him touch her again, he thinks.
"Up to that gate," she says. "They're waiting for us."
"Dawn's not going to like this," he says. "Have you told Dawn?"
She doesn't answer, because the gate opens and they're motioned
in. The man at the gate has an envelope for Spike. "Your tickets,
sir," he says, even though Spike smells of sewage, "and your
passport. Just go through the door."
He walks with her through the near-empty airport, where cleaners
are readying their mops. "There's something wrong with me," he tells
her. "There's been something wrong with me for a while."
"Years," she says. "But I'll fix it."
The stewardess ushers them into the plane. They have good seats,
up near the front. Buffy sits at the window and Spike takes the
aisle. He watches the gleam of fluorescent light on her skin as she
sits quietly for a time.
Then she turns to look at him with those wide, liquid
eyes. "Spike," she says, and her expression and voice have never
seemed more tender, "promise that you'll never leave me."
"Of course not," he says, alarmed. In his softest tones, "You know
I never will."
A strange sort of expression passes over her face.
"Now, that's more like it," she says.
Geographical note
|